Symbols and their Meanings in OPTS
The official wiki still does not have this info up, so we’ve put together a quick guide for the players.
These symbols indicate the attribute of the skill/SA.
|Non-damage. Usually buffs (sometimes with heal) or debuffs|
|Healing (sometimes with buff)|
These symbols indicate the status of the players or enemies. The up-arrow means buffed and the down-arrow means debuffed.
|Fist represents physical attack|
|Wand represents elemental attack|
|Sparkle represents critical rate|
|Shield represents (physical) defense|
|Seashell represents (elemental) resistance|
|Foot represents movement speed|
|Person represents dodge rate|
|HP represents recovery up (you get more HP recovered than usual when in this state)|
|Bent arrow represents immunity to physical attacks if on a Shield, and elemental attacks if on a Seashell|
These show up on enemies (and some on players as well) to tell you how your attacks are performing.
|Target is weak to the attribute used and took increased damage (e.g. using Water on Akainu)|
|Target is strong against the attribute used and took reduced damage (e.g. using Lightning on Enel)|
|Enemy resisted the status effect/your status effect failed (e.g. try using Stun, Petrify, or Fear on Haki Vergo (his status ailment resistance info on official wiki))|
|Critical hit. Damage is increased. Affected by player or enemy’s Critical rate stat and buff.|
|The attack missed. Affected by player or enemy’s Dodge rate.|
|The enemy is hit again before they get up, and takes increased damage.|
|During Chance, the enemy is immobile and has lowered defense/resistance. Chance happens when an enemy’s HP drops beyond a certain level.|