Symbols and their Meanings in OPTS

The official wiki still does not have this info up, so we’ve put together a quick guide for the players.



These symbols indicate the attribute of the skill/SA.

Symbol Meaning
 photo 8_zpslhvcfrpf.jpg Fire
 photo 11_zpsz6lbiuph.jpg Water
 photo 7_zps5fnkicql.jpg Ice
 photo 6_zpsgwbd23z2.jpg Wind
  photo 5_zpsalrojxjh.jpg Lightning
  photo 10_zpsdcqcbuqm.jpg Gravity
  photo 9_zpsyrzip9wj.jpg Special
  photo 3_zpsru93bvih.jpg Bash (physical)
  photo 4_zps3gupcizq.jpg Slash (physical)
  photo 2_zpsttxoiotx.jpg Non-damage. Usually buffs (sometimes with heal) or debuffs
  photo 1_zpsekgp2jpg.jpg Healing (sometimes with buff)


These symbols indicate the status of the players or enemies. The up-arrow means buffed and the down-arrow means debuffed.

Symbol Meaning
Fist represents physical attack
Wand represents elemental attack
Sparkle represents critical rate
Shield represents (physical) defense
  Seashell represents (elemental) resistance
  Foot represents movement speed
  Person represents dodge rate
  HP represents recovery up (you get more HP recovered than usual when in this state)
  Bent arrow represents immunity to physical attacks if on a Shield, and elemental attacks if on a Seashell

Battle Effects

These show up on enemies (and some on players as well) to tell you how your attacks are performing.

Symbol Meaning
Target is weak to the attribute used and took increased damage (e.g. using Water on Akainu)
Target is strong against the attribute used and took reduced damage (e.g. using Lightning on Enel)
Enemy resisted the status effect/your status effect failed (e.g. try using Stun, Petrify, or Fear on Haki Vergo (his status ailment resistance info on official wiki))
Critical hit. Damage is increased. Affected by player or enemy’s Critical rate stat and buff.
  The attack missed. Affected by player or enemy’s Dodge rate.
  The enemy is hit again before they get up, and takes increased damage.
  During Chance, the enemy is immobile and has lowered defense/resistance. Chance happens when an enemy’s HP drops beyond a certain level.



Sardonic homebody stuck with an alien fungi and robot avian. Tries to ignore both. Failing.

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6 Responses

  1. AleMustDie says:

    Very useful. Thanks

  2. Rensso says:

    I Knew that but not the shell thing(elemental attacks) but thanks this will serve for the new in the game

  3. nami says:

    am still confused with wand symbol, is it increasing the elemental attack or the SA/SK power, for example Garp passive/autoskill is this wand, but garp is physical?
    also shanks pirate coat autoskill is this wand, and i found it interesting that they both can reach 1 million SA power damage and only them has this wand autoskill

    • Shu says:

      Wand indicates elemental attack buff.
      In Garp’s case, his auto-skill buffs both attack. Both fist and wand icons show up.
      Yes, Garp is currently physical-only, so only the fist buff benefits himself. The wand buff benefits allies.

      Actual SA damage in battle depends on SA power, physical or elemental attack stat, any corresponding buff, def/res of target and any debuff on the target, so there’s no way to comment on your example with just the given info.

  4. TheGamingcyborg says:

    I havent played in a few months and i get back on to find that theres a lock symbol on my cards. What is it mean?

    • Belix says:

      It means that your card is locked – you won’t be able to fuse the card into another card or sell it when it’s locked. To unlock, just tap and hold onto the card – the lock/unlock button is on the top right corner.

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